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Subject: | Re: [geda-user] made with gEDA |
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From: | "Dave McGuire (mcguire AT neurotica DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com> |
Message-ID: | <b23ba540-114a-9a44-f22e-7e6eb92c63f8@neurotica.com> |
Date: | Fri, 13 Jan 2017 11:36:55 -0500 |
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On 01/13/2017 10:57 AM, Peter Clifton (petercjclifton AT googlemail DOT com) [via geda-user AT delorie DOT com] wrote: > It would be great to get that upstreamed, and maybe even into pcb-rnd. > It looks like there's a huge amount of very good development happening > on that project. As soon as there's transparency support, I'll be on > that like white on rice. :) > > > Transparency support where, pcb-rnd? Yeah. > Not sure when that might happen.. one of Igor's original stated reasons > for forking was to rip out the (optional) upstream support for opengl > which I added. Well, we'll see. It's the only thing keeping me from running it now. > Sure, there are other ways to achieve transparency but they are likely > to be slower than opengl. Yes. > Out of curiosity, which repository / branch / age / renderer are you > currently running? The one with the additions you made to support the soldermask keep-outs. -Dave -- Dave McGuire, AK4HZ New Kensington, PA
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