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From: | "Peter Clifton (petercjclifton AT googlemail DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com> |
Date: | Fri, 13 Jan 2017 15:57:08 +0000 |
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Subject: | Re: [geda-user] made with gEDA |
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--001a114f42fcdef7a50545fbe2f6 Content-Type: text/plain; charset=UTF-8 On 13 Jan 2017 3:19 p.m., "Dave McGuire (mcguire AT neurotica DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com> wrote: > I need to come up with a strategy for upstreaming that.. basically, what > I did on my branch isn't super compatible with the newer PCB versions. > It extended the hacky way PCB uses extra layers in an arbitrary order > after the defined ones as silk layers (by adding two optional mask > layers after the silk ones). It would be great to get that upstreamed, and maybe even into pcb-rnd. It looks like there's a huge amount of very good development happening on that project. As soon as there's transparency support, I'll be on that like white on rice. :) Transparency support where, pcb-rnd? Not sure when that might happen.. one of Igor's original stated reasons for forking was to rip out the (optional) upstream support for opengl which I added. Sure, there are other ways to achieve transparency but they are likely to be slower than opengl. Out of curiosity, which repository / branch / age / renderer are you currently running? Peter --001a114f42fcdef7a50545fbe2f6 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div dir=3D"auto"><div><br><div class=3D"gmail_extra"><br><div class=3D"gma= il_quote">On 13 Jan 2017 3:19 p.m., "Dave McGuire (<a href=3D"mailto:m= cguire AT neurotica DOT com">mcguire AT neurotica DOT com</a>) [via <a href=3D"mailto:ged= a-user AT delorie DOT com">geda-user AT delorie DOT com</a>]" <<a href=3D"mailto:= geda-user AT delorie DOT com">geda-user AT delorie DOT com</a>> wrote:<br type=3D"attr= ibution"><blockquote class=3D"quote" style=3D"margin:0 0 0 .8ex;border-left= :1px #ccc solid;padding-left:1ex"><div class=3D"quoted-text"><br> > I need to come up with a strategy for upstreaming that.. basically, wh= at<br> > I did on my branch isn't super compatible with the newer PCB versi= ons.<br> > It extended the hacky way PCB uses extra layers in an arbitrary order<= br> > after the defined ones as silk layers (by adding two optional mask<br> > layers after the silk ones).<br> <br> </div>=C2=A0 It would be great to get that upstreamed, and maybe even into = pcb-rnd.<br> =C2=A0It looks like there's a huge amount of very good development happ= ening<br> on that project.=C2=A0 As soon as there's transparency support, I'l= l be on<br> that like white on rice. :)<br> <div class=3D"elided-text"></div></blockquote></div></div></div><div dir=3D= "auto"><br></div><div dir=3D"auto">Transparency support where, pcb-rnd?</di= v><div dir=3D"auto"><br></div><div dir=3D"auto">Not sure when that might ha= ppen.. one of Igor's original stated reasons for forking was to rip out= the (optional) upstream support for opengl which I added.</div><div dir=3D= "auto"><br></div><div dir=3D"auto">Sure, there are other ways to achieve tr= ansparency but they are likely to be slower than opengl.</div><div dir=3D"a= uto"><br></div><div dir=3D"auto">Out of curiosity, which repository / branc= h / age / renderer are you currently running?</div><div dir=3D"auto"><br></= div><div dir=3D"auto">Peter</div><div dir=3D"auto"><div class=3D"gmail_extr= a"><br></div></div></div> --001a114f42fcdef7a50545fbe2f6--
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