Mail Archives: geda-user/2016/12/28/03:35:10
Hi all,
I'm proud to announce the end-year release of pcb-rnd, version 1.2.0.
The main topics were large scale cleanup/refactoring and squashing as much
bugs as possible. With the refactoring we get considerably closer to
implement long awaited features in a clean way, without having to work
around outdated API.
Project page: http://repo.hu/projects/pcb-rnd/
Release tarballs: http://repo.hu/projects/pcb-rnd/releases/
SVN: svn://repo.hu/pcb-rnd/trunk
Detailed changelog:
http://repo.hu/projects/pcb-rnd/releases/changelog-1.2.0.txt
Previous version 1.1.4 is available from Debian sid and Ubuntu Zesty
Zapus.
*** Help wanted: http://repo.hu/projects/pcb-rnd/help.html ***
Release notes:
pcb-rnd 1.2.0
~~~~~~~~~~~~~
Finally, the long postponed major core cleanup has been implemented. This
probably has been among the top 5 cleanups in the project history back to
the 90s.
First, the code is now reorganized to build up around object types instead
of actions. This means there's an obj_line.c, obj_arc.c, etc. that know
how to do everything with lines, arc, etc. The old code had everything
built around actions, so there was move.c, rotate.c, etc., that knew how
to move, rotate, etc. all object types. The new organization makes it much
simpler to change how objects behave or to introduce new objects.
The second part of the cleanup was to add pcb_ and PCB_ prefix to global
symbols in core API. This will allow us to split core into libs with
external, public API later, without risking name clashes. This will
provide better code reuse and cleaner, more stable API to external
plugins.
Among with the large cleanup, a lot of bugs have been found and fixed.
Regards,
Igor2
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