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Subject: | Re: Odp: [geda-user] [pcb-rnd] release 1.1.1 |
To: | geda-user AT delorie DOT com |
References: | <alpine DOT DEB DOT 2 DOT 00 DOT 1608240609580 DOT 7286 AT igor2priv> |
<53b7bc76fb144120bfa076ae7d6b63dc AT gwp> | |
From: | "Dave McGuire (mcguire AT neurotica DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com> |
Message-ID: | <8b291e80-2829-fbeb-ba62-3d39c5df3176@neurotica.com> |
Date: | Tue, 30 Aug 2016 21:16:38 -0400 |
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On 08/29/2016 08:27 PM, michalwd1979 (michalwd1979 AT o2 DOT pl) [via geda-user AT delorie DOT com] wrote: > While I've know that opengl and transparency was one of the reason that > Igor2 started pcb-rnd project I wonder if it is possible to get it back > as a compile-time option. Now I'm using Peter's Clifton pcb-opengl > version (http://repo.or.cz/w/geda-pcb/pcjc2.git) with a few my > modifications (very simple modifications + a few plug-ins). I found that > this version works great on my old hardware, and I found that > transparent layers & polygons + 3d trackball are functions that I use > all the time. On the other side pcb-rnd has some features that I really > like to have.... Do You know how much work is needed to "mix" these 2 > projects? Is it even possible to make a compile time option or the > differences in the code are so large that such thing would need a new > project/fork? I can spend some time coding, but I'm not a professional > programmer, and I don't know pcb graphics - I want to find out if it is > even worth trying. Since pcb-rnd is one of the very few PCB forks that seems to "have legs", I've pulled it down and tried it. It works nicely and I'd like to explore it some more. That said, one thing I really, really missed was transparency. Count this as one more vote from a long-time PCB user for some transparency support in pcb-rnd. I might just "convert" if that happens. -Dave -- Dave McGuire, AK4HZ New Kensington, PA
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