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Tue, 22 Mar 2016 02:40:12 -0700 (PDT) | |
Date: | Tue, 22 Mar 2016 10:40:08 +0100 |
From: | "Nicklas Karlsson (nicklas DOT karlsson17 AT gmail DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com> |
To: | geda-user AT delorie DOT com |
Subject: | Re: [geda-user] pcb import schematic crash, parantheses in netname |
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> >> Porting gschem to a recent GTK version would mean losing multi-key > >> hotkeys and tear-off menus (as discussed in the past). > > > Are there any possibilities to get around this? > > ... Working with one hand > permanently on the mouse requires awkward jumps across the keyboard. This is an important point. Hold right mouse button moving the screen while dragging a component work really great in pcb/gpcb. Arrow for small movements in pcb/gpcb is also really great but would it be better with right hand? > Digital games can provide ideas how to use the keyboard more efficiently. > In particular Starcraft may be a GUI to look at. This game requires the > player to handle quite a number of units in real time. Professional gamers > use keyboard and mouse at astonishing speeds. Yet, it is not speed alone > but a host of complex actions that make or brake the game. > > Starcrafts comes with the ability to customize key bindings to an > astonishing extent. Given the importance of efficient interaction, players > developed a number of approaches which deviate significantly from the > default. One of them is "grid". This keyboard layout uses mainly the four > leftmost columns. So the left had can stay in place. To still be able to > trigger the many different actions of the game, short cuts depend on > circumstances and are heavily over loaded. > Turns out, grid is one of the most popular keyboard layouts in the > competitive scene. > > ---<)kaimartin(>--- > -- > Kai-Martin Knaak > This is not much about coding just figure out good hotkeys. Nicklas Karlsson
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