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Tue, 02 Feb 2016 08:37:20 -0800 (PST) | |
Date: | Tue, 2 Feb 2016 17:37:14 +0100 |
From: | "Nicklas Karlsson (nicklas DOT karlsson17 AT gmail DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com> |
To: | geda-user AT delorie DOT com |
Subject: | Re: [geda-user] The nature of gEDA layers |
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> Levels/depths are the drawing order of graphics items within a single > layer. What item shall be cleared by a line clearance, and what item > shall persist? > > 1st draw a DARK polygon > 2nd draw a CLEAR circle areound a via hole > 3rd draw a DARK circle and a DARK line wowards that circle > > The CLEAR circle must not clear the via pad nor the line, but it must > clear the polygon. The standard library will assign level numbers to > certain classes of graphical items, with gaps for special needs. Now I got it, depth is useful to mix dark and clear. It is useful for example to draw thermals but ror the most cases it should not be needed. I guess depth is in sort of local to avoid interleaved order for overlapping drawing drawing primitives? Nicklas Karlsson
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