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Tue, 27 Oct 2015 06:01:04 -0700 (PDT) | |
Date: | Tue, 27 Oct 2015 14:01:02 +0100 |
From: | "Nicklas Karlsson (nicklas DOT karlsson17 AT gmail DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com> |
To: | geda-user AT delorie DOT com |
Subject: | Re: [geda-user] home/bkerin/geometry_module branch |
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> >Okay people... sorry. Calm down. > > No worries, I'm totally calm (I use pcb-rnd, and none of these ideas > affect that fork). > > > > >Let us start a technical discussion. > > > >Igor2: I didn't want to reflect your other points. > > > >There is for exaple distance calculation code, polygon handling, so for > >example we could detect polygons that are fully covered by another one. That > >is only one thing. > >But there are others. > > I think we should go the other way around. First enumerate what exactly is > needed to clean up the current code at the parts where things are > happening nowdays (Britton is in a good position for that, I think). Then > enumerate what's needed to clean up other parts of the code, like the poly > dicer or the toporouter. Finally enumerate what kind of plans PCB has for > the future and what features could potentially help those. > > Once there's a list, it makes sense to evaluate libs, see if they provide > all items on the list and how much extra (useful stuff or bloat) they > would bring in. If it turns out there's no good deal with existing libs, > don't be affraid to roll our own. > > Picking a lib without these steps seems unreasonable to me. > > Regards, > > Igor2 Agree. What I now about is about: Draw different primitives which probably are the same as in Gerber, calculate distance between edges of primitives, calculate which objects overlap and hence form a physical net according to ohms law, calculate narrowest passage between different points for minimum trace width. Nicklas Karlsson
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