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Date: | Tue, 27 Oct 2015 13:20:57 +0100 |
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Subject: | Re: [geda-user] home/bkerin/geometry_module branch |
From: | "Levente (leventelist AT gmail DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com> |
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--089e013c649e26b9f40523151c19 Content-Type: text/plain; charset=UTF-8 Okay people... sorry. Calm down. Let us start a technical discussion. Igor2: I didn't want to reflect your other points. There is for exaple distance calculation code, polygon handling, so for example we could detect polygons that are fully covered by another one. That is only one thing. But there are others. > Levente (leventelist AT gmail DOT com) [via geda-user AT delorie DOT com] wrote: > > transform PCB to C++ > > That's orthogonal to new geometry code. > > > > I think C++ is a better tool to code a PCB editor application than C. > > I don't neccessarily agree but regardless of that, the current code is C. > > It's not at all impossible to use a C++ library from C code but it > requires writing a wrapper. > > > //Peter Other direction is easier. To use C functions from C++ is simple and it is not to hard to export C functions from C++. Nicklas Karlsson --089e013c649e26b9f40523151c19 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <p dir=3D"ltr">Okay people... sorry. Calm down.</p> <p dir=3D"ltr">Let us start a technical discussion.</p> <p dir=3D"ltr">Igor2: I didn't want to reflect your other points.</p> <p dir=3D"ltr">There is for exaple distance calculation code, polygon handl= ing, so for example we could detect polygons that are fully covered by anot= her one. That is only one thing.<br> But there are others.</p> <div class=3D"gmail_quot<blockquote class=3D" style=3D"margin:0 0 0 .8ex= ;border-left:1px #ccc solid;padding-left:1ex">> Levente (<a href=3D"mail= to:leventelist AT gmail DOT com">leventelist AT gmail DOT com</a>) [via <a href=3D"mailto= :geda-user AT delorie DOT com">geda-user AT delorie DOT com</a>] wrote:<br> > > transform PCB to C++<br> ><br> > That's orthogonal to new geometry code.<br> ><br> ><br> > > I think C++ is a better tool to code a PCB editor application tha= n C.<br> ><br> > I don't neccessarily agree but regardless of that, the current cod= e is C.<br> ><br> > It's not at all impossible to use a C++ library from C code but it= <br> > requires writing a wrapper.<br> ><br> ><br> > //Peter<br> <br> Other direction is easier. To use C functions from C++ is simple and it is = not to hard to export C functions from C++.<br> <br> Nicklas Karlsson<br> </div> --089e013c649e26b9f40523151c19--
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