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From: | Kai-Martin Knaak <kmk AT familieknaak DOT de> |
Subject: | Re: [geda-user] [pcb-rnd] new feature: cycle drag |
Date: | Sun, 25 Oct 2015 17:34:58 +0100 |
Lines: | 30 |
Message-ID: | <n0j0bj$5gf$1@ger.gmane.org> |
References: | <alpine DOT DEB DOT 2 DOT 00 DOT 1510250859440 DOT 7137 AT igor2priv> |
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gedau AT igor2 DOT repo DOT hu wrote: > yesterday afternoon, after a brainstorming session with Bert, I've > implemented a minor feature that fixes a long standing annoyance > around moving objects in PCB. It allows the user to select which one > object to move in case there are multiple objects could be moved > from the same point. A better way to deal with ambiguous selection would indeed be a significant improvement in usability. Some questions: * How does the user get to know that there is an ambiguity in the first place? Changed graphics of the mouse pointer? A remark in the status line? * How does the user know, which choice is the current one? * What happens if the user ignores the possibility to cycle and just drags? * What is the geometric scope of the action? That is, how close do objects have to be to be included in the cycle? * The HTML page mentions, the action does not work if rubberband move is enabled. What is the actual reason? Could this be overcome? ---<)kaimartin(>---
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