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Date: | Mon, 5 Oct 2015 09:34:41 +0200 |
From: | "Gabriel Paubert (paubert AT iram DOT es) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com> |
To: | "Nicklas Karlsson (nicklas DOT karlsson17 AT gmail DOT com) [via geda-user AT delorie DOT com]" <geda-user AT delorie DOT com> |
Subject: | Re: [geda-user] GTK3, Glade interface designer |
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On Sun, Oct 04, 2015 at 09:55:01AM +0200, Nicklas Karlsson (nicklas DOT karlsson17 AT gmail DOT com) [via geda-user AT delorie DOT com] wrote: > > > It is rather fast to get started with but I can't tell if it is a > > > good idea to use for gEDA or PCB but it is certainly worth a look > > > for any developer who work with graphical user interface and have > > > not seen it before. > > > > A lot of PCB's GUI is dynamically generated based on the content, > > including the menus and sidebars, and even some of the dialogs. Not > > sure how well Glade would work with those. There really isn't a lot > > of static GUI left in the main window after you take away the dynamic > > things. > > > > There are a lot of other dialogs that are static, though, that might > > be glade-able. > > To be worth the effort it must be easier to use the stuff in the *.glade file than using GTK directly. I guess the only option to tell is to read the documentation. I've tried it. and I've found that writing glade files is way harder than writing C/C++ code. And even the glade editor is not very ergonomic in my opinion. Gabriel
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