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From: | Joshua Lansford <joshua DOT lansford AT laserlinc DOT com> |
Date: | Sun, 1 Sep 2013 13:29:08 -0400 |
Message-ID: | <CAGRhJMaBPmJs3jWHvnT8143MbugbJAzsoDFTwrO1C36hwdh0cw@mail.gmail.com> |
Subject: | Re: [geda-user] VE |
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--bcaec53d5ee143e20404e555cce1 Content-Type: text/plain; charset=ISO-8859-1 > > > I don't see any Makefile or README files > I will try to quickly create a README with instructions on how to compile and run. > > > Currently all the vars are stuck at 32 bits, but Verilog > > synthesizers generally get rid of unused bits anyway. > > I don't understand that statement. I'm very interested in being > able to write generic numeric code, have it simulate (at first) > at "infinite" precision, then establish real-life bounds and precision > needs based on SNR goals, resulting in concrete scaled-fixed-point > variables. That is well beyond existing language capabilities. > I see. Each var should be able to be declared with a specified number of bits, hopefully including floating point. Currently it is hardwired to 32. Infinite precision perhaps would be best simulated before Verilog compilation but this does not exist yet. > > I am not aware of any other > > open source project working in this direction. > > Another possibly related project is migen > https://github.com/milkymist/migen > > Ok, Thanks. --bcaec53d5ee143e20404e555cce1 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div class=3D"gmail_extra"><div class=3D"gmail_quote"><blo= ckquote class=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8ex;border-left= -width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;paddi= ng-left:1ex"> <div class=3D"im"><br></div> I don't see any Makefile or README files=A0<br></blockquote><div><br></= div><div style>I will try to quickly create a=A0README=A0with instructions = on how to compile and run.</div><blockquote class=3D"gmail_quote" style=3D"= margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,20= 4,204);border-left-style:solid;padding-left:1ex"> <div class=3D"im"><br> > Currently all the vars are stuck at 32 bits, but Verilog<br> > synthesizers generally get rid of unused bits anyway.<br> <br> </div>I don't understand that statement. =A0I'm very interested in = being<br> able to write generic numeric code, have it simulate (at first)<br> at "infinite" precision, then establish real-life bounds and prec= ision<br> needs based on SNR goals, resulting in concrete scaled-fixed-point<br> variables. =A0That is well beyond existing language capabilities.<br></bloc= kquote><div style><br></div><div style>I see. =A0Each var should be able to= be declared with a specified number of bits,=A0hopefully=A0including float= ing point. =A0Currently it is hardwired to 32. =A0Infinite=A0precision=A0pe= rhaps would be best simulated before=A0Verilog=A0compilation but this does = not exist=A0yet.</div> <blockquote class=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8ex;border-= left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;p= adding-left:1ex"> <div class=3D"im"><br>=A0I am not aware of any other<br> > open source project working in this direction.<br> <br> </div>Another possibly related project is migen<br> <a href=3D"https://github.com/milkymist/migen" target=3D"_blank">https://gi= thub.com/milkymist/migen</a><br> <span class=3D""><font color=3D"#888888"><br></font></span></blockquote><di= v style>Ok, Thanks.</div></div><br></div></div> --bcaec53d5ee143e20404e555cce1--
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