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Date: | Sat, 4 May 2013 23:41:56 -0400 |
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Subject: | Re: [geda-user] need advice about copper "keep out" areas |
From: | Nathan Stewart <therealnathanstewart AT gmail DOT com> |
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--f46d043c062eb32c9704dbf05d23 Content-Type: text/plain; charset=ISO-8859-1 That has been my practice, however it often makes them worse, depending on layout. Some sort of stretchy energy mimizing thingy would be wondeful. On May 4, 2013 6:44 PM, "Stephen Ecob" <stephen DOT ecob AT sioi DOT com DOT au> wrote: > On Sun, May 5, 2013 at 3:43 AM, Nathan Stewart > <therealnathanstewart AT gmail DOT com> wrote: > > Can you have more than one hole in a polygon? I would expect so but my > last > > attempt didn't work as expected. > > Yes, it does work. > Sometimes the GUI tools are a bit hard to learn. I recommend playing > and experimenting with them for a while. > Viewing and occasionally editing the save file in a text editor can > also provide insights into how the polygons work. > > > It would also be nice to have an easy way to erode slivers and blunt > acute > > angles on the remaining polygon after all the clearaces and holes are > taken > > into account. > > Eroding slivers is usually pretty easy ... just press the 'k' key over > the neighbouring primitives to increase the clearance until the > slivers disappear. > --f46d043c062eb32c9704dbf05d23 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable <p>That has been my practice, however it often makes them worse, depending = on layout. Some sort of stretchy energy mimizing thingy would be wondeful.<= /p> <div class=3D"gmail_quote">On May 4, 2013 6:44 PM, "Stephen Ecob"= <<a href=3D"mailto:stephen DOT ecob AT sioi DOT com DOT au">stephen DOT ecob AT sioi DOT com DOT au</= a>> wrote:<br type=3D"attribution"><blockquote class=3D"gmail_quote" sty= le=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"> On Sun, May 5, 2013 at 3:43 AM, Nathan Stewart<br> <<a href=3D"mailto:therealnathanstewart AT gmail DOT com">therealnathanstewart@= gmail.com</a>> wrote:<br> > Can you have more than one hole in a polygon? I would expect so but my= last<br> > attempt didn't work as expected.<br> <br> Yes, it does work.<br> Sometimes the GUI tools are a bit hard to learn. =A0I recommend playing<br> and experimenting with them for a while.<br> Viewing and occasionally editing the save file in a text editor can<br> also provide insights into how the polygons work.<br> <br> > It would also be nice to have an easy way to erode slivers and blunt a= cute<br> > angles on the remaining polygon after all the clearaces and holes are = taken<br> > into account.<br> <br> Eroding slivers is usually pretty easy ... just press the 'k' key o= ver<br> the neighbouring primitives to increase the clearance until the<br> slivers disappear.<br> </blockquote></div> --f46d043c062eb32c9704dbf05d23--
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