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Date: | Sun, 5 May 2013 08:41:13 +1000 |
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Subject: | Re: [geda-user] need advice about copper "keep out" areas |
From: | Stephen Ecob <stephen DOT ecob AT sioi DOT com DOT au> |
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On Sun, May 5, 2013 at 3:43 AM, Nathan Stewart <therealnathanstewart AT gmail DOT com> wrote: > Can you have more than one hole in a polygon? I would expect so but my last > attempt didn't work as expected. Yes, it does work. Sometimes the GUI tools are a bit hard to learn. I recommend playing and experimenting with them for a while. Viewing and occasionally editing the save file in a text editor can also provide insights into how the polygons work. > It would also be nice to have an easy way to erode slivers and blunt acute > angles on the remaining polygon after all the clearaces and holes are taken > into account. Eroding slivers is usually pretty easy ... just press the 'k' key over the neighbouring primitives to increase the clearance until the slivers disappear.
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