delorie.com/archives/browse.cgi   search  
Mail Archives: geda-user/2013/05/04/13:45:06

X-Authentication-Warning: delorie.com: mail set sender to geda-user-bounces using -f
X-Recipient: geda-user AT delorie DOT com
DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed;
d=gmail.com; s=20120113;
h=mime-version:x-received:in-reply-to:references:date:message-id
:subject:from:to:content-type;
bh=eyRgCZdeqil9MP3IH7VMj69Gc/aMrZOFC4Zblt/4VxA=;
b=GFXqcP6uV2ypgokl8Aq2xKX6hSJw8n2sziJFmz4xFaKNBejURIP3SBzoupHuMTf6n+
Z+yF9yaCDhxs2yZyZBzZqvu0GCOSiGUon7w3yMXNWJBs6nshIlxVzEfemSQ8/5xpYtSl
oqe4aX5p/lLZtMxmIT1aWh+WDoqraUoeVttYi6MfvEtHFiTPJl0B5JMrzb4ML8e8keZz
U37/iKZh2Fzq+gblbWXH9fL0CcxKmTI2evt/7mZR1DlVyv5GmJ1wjGld4VzzQOdp8EPf
3t/gywyYpOVwG5Jix9SHMckIpRT5Yt3dg0pOmwnUnQjE9lzl8SHzwIELI4QvJ6rTdUrw
4wvQ==
MIME-Version: 1.0
X-Received: by 10.180.212.3 with SMTP id ng3mr2611993wic.22.1367689438795;
Sat, 04 May 2013 10:43:58 -0700 (PDT)
In-Reply-To: <CAKakQcfMoEB+y1FmOEe-TthZgO1QsmtWbXndDFSJ-v1qpCdSQA@mail.gmail.com>
References: <5183F1E2 DOT 4000804 AT neurotica DOT com>
<5183F419 DOT 3010800 AT estechnical DOT co DOT uk>
<5183F787 DOT 8040007 AT neurotica DOT com>
<5183FAA0 DOT 3030600 AT estechnical DOT co DOT uk>
<51841219 DOT 4010906 AT buffalo DOT edu>
<CAKakQcfMoEB+y1FmOEe-TthZgO1QsmtWbXndDFSJ-v1qpCdSQA AT mail DOT gmail DOT com>
Date: Sat, 4 May 2013 13:43:58 -0400
Message-ID: <CACPio-72=5cUi7j-a4v905jJa5xvgKs5McY9ACh5dr_aDXEqcA@mail.gmail.com>
Subject: Re: [geda-user] need advice about copper "keep out" areas
From: Nathan Stewart <therealnathanstewart AT gmail DOT com>
To: geda-user AT delorie DOT com
Reply-To: geda-user AT delorie DOT com
Errors-To: nobody AT delorie DOT com
X-Mailing-List: geda-user AT delorie DOT com
X-Unsubscribes-To: listserv AT delorie DOT com

--001a11c356f4299d4404dbe80360
Content-Type: text/plain; charset=ISO-8859-1

Can you have more than one hole in a polygon? I would expect so but my last
attempt didn't work as expected.

It would also be nice to have an easy way to erode slivers and blunt acute
angles on the remaining polygon after all the clearaces and holes are taken
into account.
On May 3, 2013 6:41 PM, "Stephen Ecob" <stephen DOT ecob AT sioi DOT com DOT au> wrote:

> I sometimes use a similar technique, but adding the use of
> :MorphPolygon(selected)
> That way you can use traces to shape a polygon, morph it, and then
> delete the traces but whilst keeping the shape they gave to the
> polygon.
> There are some disadvantages to :MorphPolygon(), but it can be very
> useful at times.
> I recommend playing with it for a while before letting it loose on a
> polygon you've put a lot of time into
> Stephen Ecob
>

--001a11c356f4299d4404dbe80360
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

<p>Can you have more than one hole in a polygon? I would expect so but my l=
ast attempt didn&#39;t work as expected. </p>
<p>It would also be nice to have an easy way to erode slivers and blunt acu=
te angles on the remaining polygon after all the clearaces and holes are ta=
ken into account.</p>
<div class=3D"gmail_quote">On May 3, 2013 6:41 PM, &quot;Stephen Ecob&quot;=
 &lt;<a href=3D"mailto:stephen DOT ecob AT sioi DOT com DOT au">stephen DOT ecob AT sioi DOT com DOT au</=
a>&gt; wrote:<br type=3D"attribution"><blockquote class=3D"gmail_quote" sty=
le=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
I sometimes use a similar technique, but adding the use of<br>
:MorphPolygon(selected)<br>
That way you can use traces to shape a polygon, morph it, and then<br>
delete the traces but whilst keeping the shape they gave to the<br>
polygon.<br>
There are some disadvantages to :MorphPolygon(), but it can be very<br>
useful at times.<br>
I recommend playing with it for a while before letting it loose on a<br>
polygon you&#39;ve put a lot of time into<br>
Stephen Ecob<br>
</blockquote></div>

--001a11c356f4299d4404dbe80360--

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019