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Date: | Sat, 4 May 2013 13:43:58 -0400 |
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Subject: | Re: [geda-user] need advice about copper "keep out" areas |
From: | Nathan Stewart <therealnathanstewart AT gmail DOT com> |
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--001a11c356f4299d4404dbe80360 Content-Type: text/plain; charset=ISO-8859-1 Can you have more than one hole in a polygon? I would expect so but my last attempt didn't work as expected. It would also be nice to have an easy way to erode slivers and blunt acute angles on the remaining polygon after all the clearaces and holes are taken into account. On May 3, 2013 6:41 PM, "Stephen Ecob" <stephen DOT ecob AT sioi DOT com DOT au> wrote: > I sometimes use a similar technique, but adding the use of > :MorphPolygon(selected) > That way you can use traces to shape a polygon, morph it, and then > delete the traces but whilst keeping the shape they gave to the > polygon. > There are some disadvantages to :MorphPolygon(), but it can be very > useful at times. > I recommend playing with it for a while before letting it loose on a > polygon you've put a lot of time into > Stephen Ecob > --001a11c356f4299d4404dbe80360 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable <p>Can you have more than one hole in a polygon? I would expect so but my l= ast attempt didn't work as expected. </p> <p>It would also be nice to have an easy way to erode slivers and blunt acu= te angles on the remaining polygon after all the clearaces and holes are ta= ken into account.</p> <div class=3D"gmail_quote">On May 3, 2013 6:41 PM, "Stephen Ecob"= <<a href=3D"mailto:stephen DOT ecob AT sioi DOT com DOT au">stephen DOT ecob AT sioi DOT com DOT au</= a>> wrote:<br type=3D"attribution"><blockquote class=3D"gmail_quote" sty= le=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"> I sometimes use a similar technique, but adding the use of<br> :MorphPolygon(selected)<br> That way you can use traces to shape a polygon, morph it, and then<br> delete the traces but whilst keeping the shape they gave to the<br> polygon.<br> There are some disadvantages to :MorphPolygon(), but it can be very<br> useful at times.<br> I recommend playing with it for a while before letting it loose on a<br> polygon you've put a lot of time into<br> Stephen Ecob<br> </blockquote></div> --001a11c356f4299d4404dbe80360--
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