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Date: | Sat, 17 Nov 2012 15:13:14 -0900 |
Message-ID: | <CAC4O8c9BAJe8_7KLL8aaGq30HCkj+q74DB9jywXRXogJzdqNzw@mail.gmail.com> |
Subject: | Re: [geda-user] Thoughts on gschem UI |
From: | Britton Kerin <britton DOT kerin AT gmail DOT com> |
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On Sat, Nov 17, 2012 at 7:44 AM, John Doty <jpd AT noqsi DOT com> wrote: > > On Nov 16, 2012, at 5:33 PM, Britton Kerin wrote: > >> Some UI have inspectors but for always-used things like rotate plenty of >> modern UI just make you memorize it, blender and all other 3D model editors >> (which put about as heavy a load on UI as any programs) have piles of things >> like this. >> > There are a lot of UI out there that are difficult to use unless you want to be a specialist in the specific program. Even a modest amount of work with e.g. blender makes it worth learning the keys. I'm no specialist but I used it make profiles of parts for radial extrusion with OpenSCAD, its just not practical to do without hotkeys. >> The key is to give users some programmed way to find out about it/learn it >> in the first place, which is where gEDA suffers from its good but somewhat >> scattered and disjointed documentation. > > I learned gEDA a decade ago. It was easier then because there was less documentation. The first time I met him, Ales was rather surprised when I praised him for his concise documentation (he thought it inadequate), but often "less is more". Agreed. One canonical tutorial that shows how the interface and functionality that everyone wants works is better than the other possible situations (no docs or a bunch of scattered ones). Britton > > John Doty Noqsi Aerospace, Ltd. > http://www.noqsi.com/ > jpd AT noqsi DOT com > > >
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