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From: | Filippo Micheletti <filippomicheletti AT gmail DOT com> |
Date: | Fri, 10 Aug 2012 16:56:53 +0200 |
Message-ID: | <CAHBVutBJhjnnuhRxMDGXGHJcq7DS5hnf6q4oHOpgSe8VgwTkMw@mail.gmail.com> |
Subject: | [geda-user] error in footprint rotation |
To: | geda-user AT delorie DOT com |
Reply-To: | geda-user AT delorie DOT com |
--047d7b6221c65a79fe04c6ea90f4 Content-Type: text/plain; charset=UTF-8 I've found an error on rotation of footprint containing square pins and pads: if you rotate a footprint of this kind with freeRotateBuffer(), for example by 45 degrees, you'll obtain that all is correctly rotated except for square landpatterns wich remain orthogonal to x-y axes. In footprint containing square pads (lines starting an terminating at the same point) you can surpass this issue with a little trick, just adding a mill cent to the end point of the line that describes the pad (but you have to modify manually each footprints...), but for square pads I don't see any trick... Is there a way to surpass this problem? -Filippo- --047d7b6221c65a79fe04c6ea90f4 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div>I've found an error on rotation of footprint containing square pin= s and pads: if you rotate a footprint of this kind with freeRotateBuffer(),= for example by 45 degrees, you'll obtain that all is correctly rotated= except for square landpatterns wich remain orthogonal to x-y axes.<br> </div><div>In footprint containing square pads (lines starting an terminati= ng at the same point) you can surpass this issue with a little trick, just = adding a mill cent to the end point of the line that describes the pad (but= you have to modify manually each footprints...), but for square pads I don= 't see any trick...</div> <div>Is there a way to surpass this problem?</div><div><br></div>-Filippo-<= br> --047d7b6221c65a79fe04c6ea90f4--
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