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Mail Archives: geda-user/2012/07/04/03:24:46

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Date: Wed, 4 Jul 2012 09:23:33 +0200
Message-ID: <CACwWb3Az_6qJQqwZmHOutKm9MwobPVCHK8caK3jJUhtvkesfnA@mail.gmail.com>
Subject: Re: [geda-user] Moving holes in polygons
From: Levente <leventelist AT gmail DOT com>
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Other solution is to use the "morphpolygon(selected)" action. You'll end up
very complicated polygons. On a layout redesign, it is very hard to remove
them.

On Wed, Jul 4, 2012 at 12:27 AM, Colin D Bennett <colin AT gibibit DOT com> wrote:

> On Tue, 3 Jul 2012 11:26:44 -0400
> Nathan Stewart <therealnathanstewart AT gmail DOT com> wrote:
>
> > Hence the paraphrase - what's the best way to flood the unused
> > portions of the board with grounded copper, minimizing the amount
> > of rework necessary with layout changes.
> >
> > On Tue, Jul 3, 2012 at 10:52 AM, DJ Delorie <dj AT delorie DOT com>
> > wrote:
> > >
> > > Ah, you want to move just the hole.  I'm not sure you can do
> > > that.
>
> What I usually do, as suggested a while back by Kai-Martin, is to
> route the entire board with regular tracks (no polygon floods)
> including ground and everything.  Only once the layout is
> electrically complete (all nets routed) do you lay down the polygon
> flood.  This way, the polygon is "optional" and "disposable".
> Getting good polygon flooding is really clumsy in pcb right now,
> and I usually have to insert multiple smaller polygons in order to
> get it to fill everything in, since pcb's "unconnected copper"
> filter chops each polygon into a single connected polygon of its
> own choosing.
>
> Regards,
> Colin
>

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Other solution is to use the &quot;morphpolygon(selected)&quot; action. You=
&#39;ll end up very complicated polygons. On a layout redesign, it is very =
hard to remove them.<br><br><div class=3D"gmail_quote">On Wed, Jul 4, 2012 =
at 12:27 AM, Colin D Bennett <span dir=3D"ltr">&lt;<a href=3D"mailto:colin@=
gibibit.com" target=3D"_blank">colin AT gibibit DOT com</a>&gt;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex"><div class=3D"HOEnZb"><div class=3D"h5">On T=
ue, 3 Jul 2012 11:26:44 -0400<br>
Nathan Stewart &lt;<a href=3D"mailto:therealnathanstewart AT gmail DOT com">therea=
lnathanstewart AT gmail DOT com</a>&gt; wrote:<br>
<br>
&gt; Hence the paraphrase - what&#39;s the best way to flood the unused<br>
&gt; portions of the board with grounded copper, minimizing the amount<br>
&gt; of rework necessary with layout changes.<br>
&gt;<br>
&gt; On Tue, Jul 3, 2012 at 10:52 AM, DJ Delorie &lt;<a href=3D"mailto:dj AT d=
elorie.com">dj AT delorie DOT com</a>&gt;<br>
&gt; wrote:<br>
&gt; &gt;<br>
&gt; &gt; Ah, you want to move just the hole. =A0I&#39;m not sure you can d=
o<br>
&gt; &gt; that.<br>
<br>
</div></div>What I usually do, as suggested a while back by Kai-Martin, is =
to<br>
route the entire board with regular tracks (no polygon floods)<br>
including ground and everything. =A0Only once the layout is<br>
electrically complete (all nets routed) do you lay down the polygon<br>
flood. =A0This way, the polygon is &quot;optional&quot; and &quot;disposabl=
e&quot;.<br>
Getting good polygon flooding is really clumsy in pcb right now,<br>
and I usually have to insert multiple smaller polygons in order to<br>
get it to fill everything in, since pcb&#39;s &quot;unconnected copper&quot=
;<br>
filter chops each polygon into a single connected polygon of its<br>
own choosing.<br>
<br>
Regards,<br>
Colin<br>
</blockquote></div><br>

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