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Date: | Sat, 21 Jan 2012 13:58:09 -0500 |
Message-ID: | <CALSZ9gqZhAKw45Bxjh3C-eNBXHFv-sttFwZdnv9EaX1DDz-b4A@mail.gmail.com> |
Subject: | Re: [geda-user] Making copper shapes in PCB |
From: | Rob Butts <r DOT butts2 AT gmail DOT com> |
To: | geda-user AT delorie DOT com |
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--20cf301ee811de0c7204b70e60d4 Content-Type: text/plain; charset=ISO-8859-1 I am just now realizing that cutting the polygon to buffer and then converting the buffer to an element does NOT do as I had hoped. It does not make the polygon an element and provide a solder mask clearance. The center of my circle contains a reed switch so I don't know how to get a solder mask clearance in there. On Sat, Jan 21, 2012 at 1:43 PM, DJ Delorie <dj AT delorie DOT com> wrote: > > > I had thought, as in DJ's expample: > > http://www.delorie.com/pcb/solderjumpers.html that the arcs didn't > > get included in a footprint. Can you get them to convert to > > something that stays? A polygon? > > For that example, I cheated. The center circle is the footprint, the > arc is just an arc. I just make the soldermask clearance big enough > to expose the arc. > --20cf301ee811de0c7204b70e60d4 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable I am just now realizing that cutting the polygon to buffer and then convert= ing the buffer to an element does NOT do as I had hoped.=A0 It does not mak= e the polygon an element and provide a solder mask clearance.=A0 The center= of my circle contains a reed switch so I don't know how to get a solde= r mask clearance in there.<br> <br><div class=3D"gmail_quote">On Sat, Jan 21, 2012 at 1:43 PM, DJ Delorie = <span dir=3D"ltr"><<a href=3D"mailto:dj AT delorie DOT com">dj AT delorie DOT com</a>&= gt;</span> wrote:<br><blockquote class=3D"gmail_quote" style=3D"margin:0pt = 0pt 0pt 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"> <div class=3D"im"><br> > I had thought, as in DJ's expample:<br> > <a href=3D"http://www.delorie.com/pcb/solderjumpers.html" target=3D"_b= lank">http://www.delorie.com/pcb/solderjumpers.html</a> that the arcs didn&= #39;t<br> > get included in a footprint. =A0Can you get them to convert to<br> > something that stays? =A0A polygon?<br> <br> </div>For that example, I cheated. =A0The center circle is the footprint, t= he<br> arc is just an arc. =A0I just make the soldermask clearance big enough<br> to expose the arc.<br> </blockquote></div><br> --20cf301ee811de0c7204b70e60d4--
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