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Mail Archives: djgpp/2013/01/16/08:11:02

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From: Gisle Vanem <gvanem AT broadpark DOT no>
To: djgpp AT delorie DOT com
Cc: sezeroz AT gmail DOT com
References: <201301131923 DOT r0DJNA3A013357 AT delorie DOT com>
<EDE35F6A6122464DB54FFEEAB001DC47 AT dev DOT null>
<CAA2C=vABHG3-ZBAV5UZtzC2=pDs5HFmACSzmrihm4SS7Nd5Y7w AT mail DOT gmail DOT com>
Subject: Re: ANNOUNCE: tcp/ip library Watt-32 (version 2.2 dev-rel. 10)
compiled with DJGPP.
Date: Wed, 16 Jan 2013 14:10:33 +0100
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Reply-To: djgpp AT delorie DOT com

"Ozkan Sezer" <sezeroz AT gmail DOT com> wrote:

> Is the packet reassembly fixed in the new version? I am
> much interested in that.

No, but it's on my TODO list and I'd be happy to get some help 
with this. Would you be willing to have a look at my latest version
and test it etc.? 

I've searched many different implementations & algorithms for the
best IP-defragmentations. Most of them requires lots of malloc() 
at run-time. This is big no-no on low-mem systems DOS (esp. 16-bit). 
Prone to DoS attacks too.

Your Hexen (?) game-program must be the only program I'm aware of that
*requires* IP-fragments. Can it really not use TCP streams or UDP packetized 
traffic like other well behaved programs? 

--gv

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