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From: RayeR <glaux AT centrum DOT cz>
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Subject: Re: QDOS/QWDOS
Date: Tue, 10 Jan 2012 09:06:28 -0800 (PST)
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> I've recompiled with support for 1600x1200.  Let me know if it works
> for you and if so it will be in tomorrow's "nightly" build.  I'd test
> it myself but my monitor does not support 1600x1200.
>
> http://dk.toastednet.org/QDOS/dquake.exe
>
> This is a debug enabled build with no optimizations so if you get any
> kind of odd crash you can send me a symify log.

Yes it works, I can set 1600x1200 (my LCD native). You can leave set
the constant to 1600.
No errors. As I said I got crash at exit only of my compiled version -
probably because some gcc 4.6.2 aggresive optimization or so...

> Sounds interesting.  For another day though, as I'm still learning C.
> I have two books coming my way this week and hopefully after that I
> can do try doing something like that with less fear!

Have a look if it could easily replace original quake sound code.
Judas can play wav.pcm sound and modules. There are also two examples
- simple player and simple game. I think it's best choice for dos now
because support of new sound HW...

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