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Mail Archives: djgpp/2002/07/23/17:22:51

X-Originating-IP: [195.163.77.104]
From: "Whisky Bob" <whisky_bob AT hotmail DOT com>
To: djgpp AT delorie DOT com
Subject: User Defined Variabels
Date: Tue, 23 Jul 2002 21:40:20 +0200
Mime-Version: 1.0
Message-ID: <F170ILoygXLsxpTljBO00011d07@hotmail.com>
X-OriginalArrivalTime: 23 Jul 2002 19:40:21.0495 (UTC) FILETIME=[C8264870:01C23280]
Reply-To: djgpp AT delorie DOT com

Hi DJ!
Do you remember me, im the guy that couldent make his compile work.
But i found the problem, you just name your source-code files
xxxxx.cpp, and the borland compiler treats them like c++ files, not
c!!
So now im working on my first project, Bogart Hunter!
Its a adventure/RPG in 100% DOS-text(i dont know any windows commands to
implement graphics, sound, TCP/IP protocols etc.).
In my first version, every location, item ,creature etc was its own 
function. If i wanted to make a new function, like randomly appering
cretures all of the world, i had to write TONS of code in EVERY location.
So now im making a editor. The editor will be used to create contents
like rooms, items, dialog and such, and a separete program - the game
itself - to run the created contents. Now i have a problem.
In the editor im creating a function that lets the user create
locations. Now the problem is, i want to be able to let the user choose
names for variabels, vectors and such, but i dont know how to.
Is it possible, and if so, how do you do it?
ive tryed this:

cin >> newvarname;
int (newvarname)[10];

but it doesnt work, wich doesnt supprise me.
My book is very good but i doesnt mention anything about this.

Thanks

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