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Mail Archives: djgpp/2001/10/17/02:05:19

From: "Rob Kramer" <robk AT cyberway DOT com DOT sg>
Newsgroups: comp.os.msdos.djgpp
References: <Dt4z7.1221$E67 DOT 167149 AT newsfeed DOT slurp DOT net>
Subject: Re: Making a "Breakout" clone
Date: Wed, 17 Oct 2001 13:46:02 +0800
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

Hey Brent,

Oh, just for fun, a few remarks:

> /* This is my array of objects*/
> class block{
>             public:
...
>                    int give_block(){return colour;return hp;return
x;return
> y;}

What's that supposed to do?

>                    void draw_block(int a,int b,int c,int d){colour = a;hp
=
> b;x = c;y = d;rectfill(screen,x,y,x + 20,y + 5,colour);}

Or, use the coordinates stored in your object. Call block->draw (screen);
Or screen->draw (block);

> /* This is my objects plot points*/
> void array()
> {
>  level[0][0].x=10;
>  level[0][0].y=10;

    level[0][0].setCoordinate (10, 10);

>  if (stop_left == FALSE){
>                          level[i][j - 1];

This is a no-op..

>                          rect(screen,level[i][j + 1].x,level[i][j +
> 1].y,level[i][j + 1].x + 20,level[i][j + 1].y + 5,0);
>
> rect(screen,level[i][j].x,level[i][j].y,level[i][j].x - 20,level[i][j].y -
> 5,7);

This is hard to read, use level[i][j].draw(), and perhaps
level[i][j].clear() to restore the background. For a better way of dealing
with game loops, see the Allegro game programming tutorial.

> The problem is that the blocks on screen don't move,anyone know why?

No, you didn't include the main control loop and a lot of other stuff. Try
using gdb to see what goes wrong.

Have fun :)

    Rob



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