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Mail Archives: djgpp/2001/04/17/01:46:28

Message-ID: <3ADBD922.367F5366@connection.com>
From: sam <samirwy AT connection DOT com>
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Newsgroups: comp.os.msdos.djgpp
Subject: Re: Cygwin and MinGW32 which is better
References: <02d201c0c3b9$d1f2a4c0$06e210a3 AT vampyr493ps7yo> <hauB6.90$nE6 DOT 1224 AT newsfeed DOT slurp DOT net>
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Date: Tue, 17 Apr 2001 01:48:19 -0400
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To: djgpp AT delorie DOT com
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Reply-To: djgpp AT delorie DOT com

bowman wrote:

> "VAMPYR" <vampyr AT ms1 DOT url DOT com DOT tw> wrote in message
> news:02d201c0c3b9$d1f2a4c0$06e210a3 AT vampyr493ps7yo...
> > Cygwin and MinGW32 which is better? May you say the reason?
>
> http://www.mingw.org/x86-win32-ports.shtml
>
> short answer: if you really wish you were on a *nix platform, go with
> cygwin. if you just want to do windows apps without buying VC++, mingw32.

I had a big problem with Cygwin because it seams to be for unix programmers
and all the docs are for some unix port of it.

MinGW32 is more MS like ( function names ), but if you are writing
applications I am not sure if DJGPP is a good choice( for games with limited
file system needs it's great.) There is some limitation on opening files
across drives somewhere ( it's been a while ). Another problem I run into was
when trying to create templates for arrays of pointers to objects.

So, you have been warned. Maybe my (light) two years invested into getting
myself up and running with this compiler has served only this one purpose.

Cheers, Sam.


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