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Mail Archives: djgpp/2001/02/20/00:25:53

Message-ID: <003901c09afc$f9767520$6e711440@computer>
From: "jonpmccarver" <jonpmccarver AT netzero DOT net>
To: <djgpp AT delorie DOT com>
Subject: C++ you say?
Date: Mon, 19 Feb 2001 23:21:09 -0600
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Reply-To: djgpp AT delorie DOT com

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    Thank you for the free =
compiler/assembler/linker/EveryThingElseINeed.  It is great!!
=20
I assume that my problems with it are due to my lack of knowledge =
concerning your creation, but I still would like to know why it is so =
difficult (seemingly impossible) to write high level C++ code.  Even =
using working code as a template my classes and structures meld into the =
ether at runtime.  The same code can run seamlessly on Borland 3.01 and =
Borland 5.02.  Does this involve Borland's Class Library framework, or =
am I not doing things right?  My main question is:
=20
            Does DJGPP require me to use a class/structure layout =
different from that taught in first year college courses on C++?
=20
Also why do pointer arrays tend to fail in keeping their targets?  I am =
writing code using Allegro (that beautiful graphics API from Shawn =
Hargraves) to perform real-time 3D graphics in a game, and my attempts =
at nesting data types have all failed forcing me to write the equivalent =
of objective C at best.
=20
        Thank you for your time (both reading this, and slaving over =
AT&T standard assembler code)
=20
            Jonathan McCarver
            jmccarver AT bitch DOT org

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<DIV><FONT color=3D#000000 size=3D2>&nbsp;&nbsp;&nbsp; Thank you for the =
free=20
compiler/assembler/linker/EveryThingElseINeed.&nbsp; It is =
great!!</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>I assume that my problems with it =
are due to my=20
lack of knowledge concerning your creation, but I still would like to =
know why=20
it is so difficult (seemingly impossible) to write high level C++ =
code.&nbsp;=20
Even using working code as a template my classes and structures meld =
into the=20
ether at runtime.&nbsp; The same code can run seamlessly on Borland 3.01 =
and=20
Borland 5.02.&nbsp; Does this involve Borland's Class Library framework, =
or am I=20
not doing things right?&nbsp; My main question is:</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000=20
size=3D2>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p; Does=20
DJGPP require me to use a class/structure layout different from that =
taught in=20
first year college courses on C++?</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>Also why do pointer arrays tend to =
fail in=20
keeping their targets?&nbsp; I am writing code using Allegro (that =
beautiful=20
graphics API from Shawn Hargraves) to perform real-time 3D graphics in a =
game,=20
and my attempts at nesting data types have all failed forcing me to =
write the=20
equivalent of objective C at best.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 =
size=3D2>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Thank=20
you for your time (both reading this, and slaving over AT&amp;T standard =

assembler code)</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000=20
size=3D2>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;=20
Jonathan McCarver</FONT></DIV>
<DIV><FONT color=3D#000000=20
size=3D2>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p; <A=20
href=3D"mailto:jmccarver AT bitch DOT org">jmccarver AT bitch DOT org</A></FONT></DIV><=
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