delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/2001/02/01/17:26:17

From: Tom St Denis <stdenis AT compmore DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: how did Quake do it???
Date: Thu, 01 Feb 2001 21:59:27 GMT
Organization: Deja.com
Lines: 20
Message-ID: <95cm7o$faj$1@nnrp1.deja.com>
References: <3A7876BC DOT 2060603 AT operamail DOT com> <95bl59$et5$1 AT nnrp1 DOT deja DOT com> <95cc9o$gp9a5$2 AT ID-32970 DOT news DOT dfncis DOT de>
NNTP-Posting-Host: 24.112.8.23
X-Article-Creation-Date: Thu Feb 01 21:59:27 2001 GMT
X-Http-User-Agent: Mozilla/5.0 (Windows 98; U) Opera 5.01 [en]
X-Http-Proxy: 1.1 x71.deja.com:80 (Squid/1.1.22) for client 24.112.8.23
X-MyDeja-Info: XMYDJUIDtomstdenis
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

In article <95cc9o$gp9a5$2 AT ID-32970 DOT news DOT dfncis DOT de>,
  "Oliver Brakmann" <obrakmann AT gmx DOT net> wrote:
> Tom St Denis wrote...
> > > [Quake using Win95's networking]
> >
> > No they didn't.
> >
> > Only winquake supports TCP/IP games.
>
> Not so. I'm quoting from Quake's techinfo.txt:

Not so.  I have Quake and it doesn't have TCP/IP under the multiplayer. 
Perhaps with an update or addon you can, but native Quake doesn't have TCP/IP
AFAICT.

Tom


Sent via Deja.com
http://www.deja.com/

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019