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Mail Archives: djgpp/2001/02/01/13:04:02

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From: "Norberto Alfredo Bensa" <ceo AT nbensacomputers DOT com>
To: <djgpp AT delorie DOT com>
References: <3A7876BC DOT 2060603 AT operamail DOT com> <95bl59$et5$1 AT nnrp1 DOT deja DOT com>
Subject: Re: how did Quake do it???
Date: Thu, 1 Feb 2001 14:54:52 -0300
Organization: nBens@ Computers
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X-OriginalArrivalTime: 01 Feb 2001 18:02:32.0144 (UTC) FILETIME=[25EAA500:01C08C79]
Reply-To: djgpp AT delorie DOT com

From: "Tom St Denis" <stdenis AT compmore DOT net>
> In article <3A7876BC DOT 2060603 AT operamail DOT com>,
>   Sahab Yazdani <sahaby AT operamail DOT com> wrote:
> > okay, I'm wondering, how did the original Quake manage to make
> > networking under DOS work???  i know it opened up some kind of portal
> > into Windows and then used that as its transport, but HOW???? anybody
> > know, care to tell the rest of us????
>
> No they didn't.
>
> Only winquake supports TCP/IP games.
>
> Tom
>

DOSQuake can do TCP/IP when running under windows with help from a driver.
The driver is a Win32 app, which intercepts messages from DOSQuake and
translates them to Windows through Winsock (I think, I haven't seen the
source code in detail).

Best regards,
Norberto



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