delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/2001/02/01/07:52:49

From: Tom St Denis <stdenis AT compmore DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: how did Quake do it???
Date: Thu, 01 Feb 2001 12:34:49 GMT
Organization: Deja.com
Lines: 16
Message-ID: <95bl59$et5$1@nnrp1.deja.com>
References: <3A7876BC DOT 2060603 AT operamail DOT com>
NNTP-Posting-Host: 24.112.8.23
X-Article-Creation-Date: Thu Feb 01 12:34:49 2001 GMT
X-Http-User-Agent: Mozilla/5.0 (Windows 98; U) Opera 5.01 [en]
X-Http-Proxy: 1.1 x57.deja.com:80 (Squid/1.1.22) for client 24.112.8.23
X-MyDeja-Info: XMYDJUIDtomstdenis
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

In article <3A7876BC DOT 2060603 AT operamail DOT com>,
  Sahab Yazdani <sahaby AT operamail DOT com> wrote:
> okay, I'm wondering, how did the original Quake manage to make
> networking under DOS work???  i know it opened up some kind of portal
> into Windows and then used that as its transport, but HOW???? anybody
> know, care to tell the rest of us????

No they didn't.

Only winquake supports TCP/IP games.

Tom


Sent via Deja.com
http://www.deja.com/

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019