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Mail Archives: djgpp/2000/09/11/01:16:50

From: "Edmund Horner" <ejrh AT paradise DOT net DOT nz>
Newsgroups: comp.os.msdos.djgpp
Subject: Threading Advice
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Date: Mon, 11 Sep 2000 17:04:35 +1200
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To: djgpp AT delorie DOT com
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Reply-To: djgpp AT delorie DOT com

Hi.

I'm working on a real-time game using DJGPP.  Occassionally some people I
talk to about it have brought up the subject of threading -- a subject I am
not exactly comfortable with!  (It sounds tricky...)

Now, I've made lots of programs which have more than one thing happening at
a time in them, and I've never had to use threading (in fact, I believe the
Doom engine manages to avoid it too).  But I'm still worried...

My game has several things it needs to be doing all the time:

1. Redrawing the screen.
2. Responding to input.
3. Moving and updating units.
4. Occassionally doing big things like pathfinding.

Can any of you guys tell me whether I would be advised to use real
threading, or how I can accomplish an adequate solution without it?

Thanks,
Edmund.


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