Mail Archives: djgpp/2000/06/23/07:45:40
From: | "DeepBlack \(Murray Evans\)" <deepblack AT dial DOT pipex DOT com>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Keyboard (?) problems, Allegro............ PLEASE HELP.
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Date: | Fri, 23 Jun 2000 12:42:32 +0100
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Organization: | UUNET WorldCom server (post doesn't reflect views of UUNET WorldCom
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Reply-To: | djgpp AT delorie DOT com
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Right, I'm currently mucking about with allegro, with the goal of creating a
little game like one I used to have on ancient 5 1/4 disks, called Space-War
(an overhead shooty thing on one screen, one player against the other, with
the option of sticking a planet in the middle... it's really old,
anyway...). My problem is that the program (which follows) does not seem to
want to read from the keyboard. In fact, after a few button presses, the
computer starts bleeping at me in an annoyed manner.... here's the code (it
compiles fine...):
#include <stdio.h>
#include <allegro.h>
#include <duel.h>
int main()
{
int angle;
BITMAP *buffer; /*for double buffer*/
/* BITMAP *player; /*for player sprite*/
BITMAP *enemy; /*for comp, player 2 sprite*/
RGB pal[255]; /*for palette*/
allegro_init; /*load allegro*/
install_timer; /*allegro timer*/
install_keyboard; /*allegro keyboard routines */
set_color_depth(16);
set_gfx_mode(GFX_VESA3,640,480,0,0); /* set gfx mode, 640*480, no
'virtual'*/
/*load the graphics files*/
/*ships*/
/*player = load_bitmap("green.bmp",pal); not suing this just yet, only
testing stuff */
enemy = load_bitmap("orange.bmp", pal);
/*to do later, once everything else works:
make a sprite selection screen*/
/*other graphics*/
/*none as yet*/
/*set palette to that of graphics files*/
set_palette(pal);
/* create and clear double buffer */
buffer = create_bitmap(640,480);
clear(buffer);
clear(screen);
/*main loop*/
clear_keybuf;
angle=0;
do
{
if(key[KEY_RIGHT]) angle++;
if(key[KEY_LEFT]) angle--;
if(angle>255) angle=0;
if(angle<0) angle=254;
clear(buffer);
rotate_sprite(buffer, enemy, 310,230, itofix(angle));
blit(buffer,screen,0,0,0,0,640,480);
}while (!key[KEY_ESC]);
/*destroy_bitmap(player);*/
destroy_bitmap(enemy);
destroy_bitmap(buffer);
exit(0);
}
am I doing something wrong? missing something?
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