Mail Archives: djgpp/2000/06/12/11:15:37
> Isn't Q3A major? Aren't the Linux versions of other games major?
> And what about Doom? Most of the forks of id's Doom source code (and
> virtually all of the Linux-targeted ones) are built with GCC tools.
Yeah, but it's a port to the (pretty much) only available compiler on that
platform.
> >I have yet to see any at allegro.cc become a *major* selling game
> >like Command & Conquer, Need for speed and other watcom based games.
>
> One of the Doom forks (DOSDoom IIRC) was ported to DJGPP + Allegro.
I think there's more than one that was. DJGPP + Allegro is a kick ass
combination.
> And what about the emulator ZSNES? When I start ZSNES from plain DOS
> on a new machine, I get the "Load error: no DPMI; get csdpmi*b.zip"
> message, a telltale sign of being "Made With DJGPP."
Yeah, the "c" version has some portions in C using DJGPP. But, IIRC, most of
it is in assembler.
> How many *major* games were produced for SNES/Super Famicom?
Still doesn't count. When I get into this discussion, I only think of original
commercial games. SMB wasn't written using GCC. The emulator was. Quake 3
wasn't (originally) done with GCC.
> Isn't SMB more popular than NFS? :-)
> (Super Mario Bros., Need For Speed)
See above.
AndrewJ
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