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Mail Archives: djgpp/2000/06/07/17:40:34

From: Damian Yerrick <Bullcr_pd_yerrick AT hotmail DOT comRemoveBullcr_p>
Newsgroups: comp.os.msdos.djgpp
Subject: DJGPP in popular games? (was: Internal compiler error)
Organization: Pin Eight Software http://pineight.8m.com/
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NNTP-Posting-Date: Wed, 07 Jun 2000 19:42:39 GMT
Distribution: world
Date: Wed, 07 Jun 2000 19:42:39 GMT
To: djgpp AT delorie DOT com
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Reply-To: djgpp AT delorie DOT com

On Mon, 5 Jun 2000 19:06:26 +0600 (LKT), Kalum Somaratna aka Grendel
<kalum AT lintux DOT cx> wrote:

>On Sun, 4 Jun 2000, Damian Yerrick wrote:
>
>> On Sun, 04 Jun 2000 00:21:11 GMT, "AndrewJ" <luminous-is AT home DOT com>
>> wrote:
>> 
>> >GCC/DJGPP
>> >  Quake
>>    Quake 3 Arena
>>    and pretty much every other game that's been ported to GNU/Linux
>> 
>> plus so many games at www.allegro.cc
>
>Excuse me?? We are talking about *major* games here...

Isn't Q3A major?  Aren't the Linux versions of other games major?
And what about Doom?  Most of the forks of id's Doom source code (and
virtually all of the Linux-targeted ones) are built with GCC tools.

>I have yet to see any at allegro.cc become a *major* selling game
>like Command & Conquer, Need for speed and other watcom based games.

One of the Doom forks (DOSDoom IIRC) was ported to DJGPP + Allegro.

And what about the emulator ZSNES?  When I start ZSNES from plain DOS
on a new machine, I get the "Load error: no DPMI; get csdpmi*b.zip"
message, a telltale sign of being "Made With DJGPP."

How many *major* games were produced for SNES/Super Famicom?

>> >Final score: 1
>> 
>> More like >380?
>
>Well why is it that none of these games have been heard of as popularly as
>NFS, C&C etc...???

Isn't SMB more popular than NFS? :-)
(Super Mario Bros., Need For Speed)

-- 
Damian Yerrick
"I refuse to listen to those who refuse to listen to reason."
See the whole sig: http://www.rose-hulman.edu/~yerricde/sig.html

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