delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/2000/05/15/17:46:53

From: Jared Stevens <stevja AT lineo DOT com>
Organization: Lineo Inc.
To: djgpp AT delorie DOT com
Subject: Network Algorythms
Date: Mon, 15 May 2000 14:39:41 -0600
X-Mailer: KMail [version 1.0.21]
MIME-Version: 1.0
Message-Id: <00051514442800.00617@sparky.lineo.com>
Reply-To: djgpp AT delorie DOT com

Hello all -
I've been trying to write a game that is sort of a networked capture the flag,
with tanks. I was hoping to have about 8 players in the game at a time, but I'm
having lag problems with just 4. What I'm doing is I've got a timer routine
that keeps the frame rate at about 13-15 fps. My packets are only 44 bytes
long, and I'm sending them at a rate of about 1/frame. Another thing I'm doing
is I have player numbers assigned to all the computers, and one computer, say
#5, wont send it's packet, or progress in the main game loop, until computer #4
sends it's packet, and same for the others. 
A few things I'm wondering about is, am I sending the packets too fast? Are
the packets too big?

Thanks,
Jared Stevens

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019