Mail Archives: djgpp/2000/05/12/11:47:04
Parhaps it's noticeable slower than in 320x2?0 resolution. Maybe you should
synchronize with vertical retrace?
bye.
Alexei A. Frounze
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Homepage: http://alexfru.chat.ru
Mirror: http://members.xoom.com/alexfru
night DOT walker AT tiscalinet DOT it wrote:
>
> I wrote my triple-buffering routine as described in ALLEGRO.
> It works fairly well, but, just as I set the resolution at more than
> 320x240 it begins to flicker.
> I tried to modify example20.c, changeing
> "set_gfx_mode(GFX_MODEX, 320, 240, 0, 720);"
> with
> "set_gfx_mode(GFX_AUTODETECT, 640, 480, 0, 480*3);"
> This keeps flickering...
> My code succesfully does triple-buffering in standard VGA mode, so the
> problem should be connected just to the resolution....
> The question is: how triple-buffering can be used in high resolution?
> Am I missing something?
>
> Thanx in advance, Night Walker.
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