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Mail Archives: djgpp/2000/05/09/21:42:59

From: "Paul Cechner" <paul AT ibc DOT com DOT au DOT NOSPAM>
Newsgroups: comp.os.msdos.djgpp
Subject: timing mechanism
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Date: Wed, 10 May 2000 10:22:47 +0800
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To: djgpp AT delorie DOT com
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Reply-To: djgpp AT delorie DOT com

Im not sure if this is off topic, because i dont really know if its c++
specific or not... so please, minimal flaming .. :P

i am creating a program that will require a controller of many (possibly
hundreds) of objects in a real time simulation environment.

The problem comes when i consider a controling mechanism... is the best
solution to have these things all in a large collection and call their
animate methods (if they all extended some animatable interface) from some
world-controlling class??   i was just wondering what the normal method for
this sort of thing was...

thanx for your help

--
----------------------
Paul Cechner






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