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Mail Archives: djgpp/2000/02/05/21:32:37

Date: Sun, 6 Feb 2000 07:44:49 +0600 (LKT)
From: Kalum Somaratna aka Grendel <kalum AT newmail DOT net>
X-Sender: root AT darkstar DOT grendel DOT net
To: djgpp AT delorie DOT com
Subject: Re: Win Allegro Sound Problem
In-Reply-To: <eupo9ssatj7arfh8t13k74tr7a0vmhdspd@4ax.com>
Message-ID: <Pine.LNX.4.10.10002060739560.1027-100000@darkstar.grendel.net>
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On Sat, 5 Feb 2000, Damian Yerrick wrote:

> On Fri, 4 Feb 2000 02:05:20 +0100, "GNL" <jw AT NOSPAMrel DOT nl> wrote:
> 
> >Hi,
> >
> >I'm porting a DOS DJGPP/Allegro game to VC++/Allegro. The game always
> >has a minimum of about 5-6 sound samples continously looping. In the
> >WIP version I use (3928), only 4 channels can be played simultaneously.
> >Is this a bug or a feature? Soundcard is an SB Live! (32 HW channels)
> 
> Your soundcard's mixer is 32 channels.  Allegro uses its own software
> mixer.  Try running .../allegro/setup/setup.exe and changing the
> number of simultaneous channels, then copying the allegro.cfg file to
> your game's folder.

IMHO it would be even better if you copy the /allegro/setup/setup.exe file
to the directory where you game is located in. That way you can run the
setup.exe and it will create the allegro.cfg in the games directory. So
you can use setup.exe to play about with the sound quality settings etc..
without having to copy allegro.cfg everytime.

BTW the SBLive is indeed a super sound card and is worth every cent :)
Also the sources (for a linux driver) are available at
<http://opensource.creative.com> if anyone is interested.


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:)

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