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Mail Archives: djgpp/2000/01/31/06:50:17

From: "William J. Urban II" <wjurban AT tca DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Allegro, 8bit sprites, and palletes
Date: Mon, 31 Jan 2000 02:40:46 -0600
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To: djgpp AT delorie DOT com
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Reply-To: djgpp AT delorie DOT com

Hello all,
    I am currently working on the typical 2D tile based game to get myself
familiar with allegro and DJGPP.  I have been using paint to draw my rather
primitive bitmaps but I have access to 3dstudio max at the campus computer
lab.  I am not too good with it at the moment.  I can make some spheres and
some cylinders and boxes to form a 3-d man and put simple colors on it.  My
question:  Is there a way to render a scene in 3d studio max and then keep
that same palette and transport it to paint?  Or is there another program
that does this?  Or...should I write my overhead "tile map" to the buffer,
then change palettes, then put the other image on the buffer, THEN blit that
to the screen?  I would appreciate any help and I am really sorry that this
might be a run-on wierd message but its 2:40am and I have been messing with
this since after the superbowl.  Good game too :)

Thanks,
-Will


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