Mail Archives: djgpp/1999/12/28/16:52:23
From: | "Mattias Eklöf" <souldoubt AT my-Deja DOT com>
|
Newsgroups: | comp.os.msdos.djgpp
|
Subject: | Re: Book recommendations for C++ and 3D graphics
|
Date: | Sun, 26 Dec 1999 15:43:57 -0800
|
Organization: | Deja.com - Before you buy
|
Lines: | 25
|
Message-ID: | <CIOJLEEPJJBMNAAA@my-deja.com>
|
NNTP-Posting-Host: | postnews.dejanews.com
|
Mime-Version: | 1.0
|
X-Sent-Mail: | off
|
X-Mailer: | MailCity Service
|
X-Sender-Ip: | 62.20.134.73
|
X-DejaID: | _9S5uGRHcNJILWAR4Poc1zHkR3k0QX6pa?=
|
To: | djgpp AT delorie DOT com
|
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
|
Reply-To: | djgpp AT delorie DOT com
|
>Could anyone recommend a good indepth guide to C++ (and C) that also
>covers things like header files and so on. It doesn't need to be aimed
>at a complete beginner, but it needs to be readable and explain all the
>topics well.
Bjarne's book "The C++ programming language" is very indepth, and has worked very well as a reference book for me.
>I'm also looking for a book on 3D graphics, in relation to games, which
>explains the theory, gives a guide on writing engines and basically
>gives a complete beginner to 3D graphics a good introduction. One book
>that I have read about a while ago was called "The Black Art of 3D Games
>Programming" (I think) and this was supposedly quite good. Can anyone
>comfirm that?
"The black art of 3D programming" (or what it's called) is good I guess, but if you want to go deeper into 3D programming (stuff like texturemapping etc) you could check out "Cutting edge 3D programming in C++" (not too sure about the title).
Mattias
--== Sent via Deja.com http://www.deja.com/ ==--
Share what you know. Learn what you don't.
Sent via Deja.com http://www.deja.com/
Before you buy.
- Raw text -