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Mail Archives: djgpp/1999/11/26/11:57:07

Message-ID: <F77915E7F086D31197F4009027CC81C90DC147@probe-2.as-london.acclaim.com>
From: Shawn Hargreaves <SHargreaves AT acclaimstudios DOT co DOT uk>
To: djgpp AT delorie DOT com
Subject: Re: fprintf() and using under graphic modes
Date: Fri, 26 Nov 1999 15:22:40 -0000
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Reply-To: djgpp AT delorie DOT com

Chaos writes:
>> So IMHO you can program for the VESA 2.0 and distribute a copy
>> of UNIVBE with it that will enable VBE 2.0 support on any
>> computer that doesn't have it (like my VBE 1.2 card).
>
> Phew :-) Thank god. Now I can get rid of that two branches in my 
> prog: for cool LFB and sloow compatible BnkSwtch.

If you are willing to restrict your users to only people who have
LFB-capable drivers, you can do that. It certainly makes the coding
much easier, and most people these days do have VBE 2.0 or 3.0
support, so this really just comes down to whether you are bothered
about also supporting the older machines that won't have this
support.

> But hey, can I redistribute my soft with SciTech's Univbe without any
> copyrights law consequences? Is it free for spreading?

No. UniVBE is a commercial program, and each user has to license it 
for themselves. The trial version is redistributable, but that only
gives you LFB support for the first few weeks, so it doesn't solve
your problem. SciTech will license you a full version that can be
linked into your game, but I suspect this is very expensive.


Kalum Somaratna aka Grendel replied:
> So IMHO you should be able to bundle the trial univbe version and 
> a program to crack it (there are sooo many on the www) with your 
> game without any copyright infringment  or illegal things occuring. 

That sounds extremely illegal to me!


	Shawn Hargreaves.

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