Mail Archives: djgpp/1999/11/10/20:31:12
Message-ID: | <382A1B77.28D0EF7D@home.com>
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From: | Robin Johnson <robbat2 AT home DOT com>
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Organization: | Orbit Computers
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X-Mailer: | Mozilla 4.5 [en]C-AtHome0405 (Win98; U)
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MIME-Version: | 1.0
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Re: 3DFX
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References: | <80co4v$tj$1 AT gxsn DOT com>
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Lines: | 34
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Date: | Thu, 11 Nov 1999 01:27:18 GMT
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NNTP-Posting-Date: | Wed, 10 Nov 1999 17:27:18 PST
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Reply-To: | djgpp AT delorie DOT com
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Anthony Graham wrote:
> I haven't been here for a while, Hi!!!
>
> I want to stick to msdos and DJGPP if possible and really need to stick to c
> not c++, but is there a way i can take advantage of GLIDE / My 3dfx card
> (Voodoo 3) to draw very fast full screen 3d graphics, I know Grand theft
> Auto dos version did it, but can I?
>
> Any librarys / Code?
Go and look at the www.3dfx.com, developer files.
download the old version, of the glide library.
There is one other alternative.
If you look at the Banshee specs, which have been updated to show the Voodoo3
commands.
Then just look for PCI programming.
I am planning on making a driver for FreeBE that supports 3dfx cards.
--
Robin Hugh Johnson
"Robbat2"
"Of all deceptions, self-deception is the worst"
- Plato
E-Mail : robbat2 AT hotmail DOT com
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