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From: | Forsberg Sakari <zacu AT cc DOT tut DOT fi> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | ALLEGRO + DEGUI + viewing some characters |
Date: | 4 Nov 1999 10:30:45 GMT |
Organization: | Tampere University of Technology |
Lines: | 32 |
Message-ID: | <7vrn8l$p0e$1@baker.cc.tut.fi> |
NNTP-Posting-Host: | assari.cc.tut.fi |
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NNTP-Posting-Date: | 4 Nov 1999 10:30:45 GMT |
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To: | djgpp AT delorie DOT com |
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Reply-To: | djgpp AT delorie DOT com |
Hi! I just wondered how can I show ä's and ö's (a with two dots and o with two dots) In GFX_TEXT -mode it works fine, but when I use DEGUI routines (edit_text_class), I cant view those characters. Should I hack the code of DEGUI so that it accepts those characters or what? I assume that the best way to handle this and my other problem (how to check if enter has been pressed) is to derive a class from edittext_object class. What should I re-write? I think I shouldn't touch those d_degui_edit_proc() (found in d_edit2.c) and _draw_text() & _draw_edittext_object() (found in d_edit1.c) and only thing I should do is derive a class from edittext_object and define constructor and destructor and msg_char -function to it. Is this correct approach or does somebody invent a better way. ** Sakari Forsberg zacu AT cc DOT tut DOT fi ** ** Information: finger zacu AT assari DOT cc DOT tut DOT fi **
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