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Mail Archives: djgpp/1999/10/18/23:32:05

From: "Stefan Viljoen" <rylan AT intekom DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Does DJGPP support Voodoo(3dfx) Cards or anyother Accelerator Cards?
Date: Mon, 18 Oct 1999 20:34:14 +0300
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----- Original Message -----
From: Amoediun/Trepcoze <amoediun AT MailAndNews DOT com>
Newsgroups: comp.os.msdos.djgpp
Sent: Monday, October 18, 1999 9:09 AM
Subject: Does DJGPP support Voodoo(3dfx) Cards or anyother Accelerator
Cards?


> Does DJGPP support Voodoo(3dfx) Cards or anyother Accelerator Cards?

This is not neccessarily a DJGPP question as I understand it - you just need
to write the correct control info out to the correct ports or some such on
the card and it should perform its 3D magic. This is the same as asking
whether Visual C will support a certain type of 3D accellerator - natively
it does not - just drop in the correct DirectX driver (?) and it will
support any card under the sun. Same with DJGPP - write the correct ports
(or however you control a Voodoo - I have never programmed an accelerator
before) and it will support any card you can think of.

If you mean native graphics support DJGPP has none (like any C compiler) -
as far as I know the C standard does not specify graphics. What it does have
of course is methods to move memory around,call interrupts etc. and using
THAT you can do graphics - same as with any C compiler (for DOS or Dos32 -
Windows is another story I think?)

There is a great freeware / swapware library for graphics available for
DJGPP:

http://www.talula.demon.co.uk/Allegro/

called Allegro - check it out! It just might be what you are looking for. I
do not know if there are any WIP versions of Allegro that does support 3DFX
chipsets - anyway you'll find out at the URL above.

Hope the stuff I spewed is accurate...:)

This message courtesy of
RylanNet rylan AT intekom DOT co DOT za
http://home.intekom.com/rylan/
--
StarWars for ever!.


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