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Mail Archives: djgpp/1999/09/29/21:30:54

From: "Damian Yerrick" <web DOT poison AT pineight DOT 8m DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: watcom c/c++ vs djgpp?
Date: Wed, 29 Sep 1999 17:14:48 -0500
Organization: Rose-Hulman Institute of Technology
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> On Wed, 29 Sep 1999 03:25:39 GMT, "Michael Frayn" <mfrayn AT home DOT com>
> wrote:
>
> > Hi there.  I'm at the time in development, where I must choose
> > a 32-bit DOS based compiler to develop my future games in.

DJGPP.

> >    I previously used BC++ 3.1 f/ 16-bit dos.

So did I. The best I ever did under BC++ is Insane Game.
http://pineight.webjump.com/binaries/

> > I guess everybody here uses djgpp, so my question is this:
> >
> > Why djgpp over Watcom?  Any and all opinions would be appreciated.

Davin McCall <DavMac AT iname DOT com> answered:
> It doesn't cost anything, it's being maintained and programs written
> using its libraries will probably be easier to port. It supports LFN
> on Win95 (does Watcom? I'm not sure).

NOTE: No known DOS tool supports long filenames under
Sindows NT.

> For game programming, another issue is the existence
> of the Allegro game library.

Which is now (as of 3.925) available for DJGPP, Watcom,
Linux gcc, and M$ Visual C++ for Sin32. Think about it:
Make a game for DOS, recompile it for Linux, recompile it
for Win32, changing about six lines of source code per
platform. Now that's portability.
http://www.talula.demon.co.uk/allegro/

Eli, this question (Why DJGPP?) is asked more often than
you think. Maybe it should be in the short FAQ list after all.

Damian Yerrick
http://come.to/yerrick


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