delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1999/09/27/01:55:53

From: Eli Zaretskii <eliz AT is DOT elta DOT co DOT il>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Memory hoarding
Date: Sun, 26 Sep 1999 08:57:23 +0200
Organization: NetVision Israel
Message-ID: <Pine.SUN.3.91.990926085543.17688S-100000@is>
References: <7sij2b$pm0$1 AT news6 DOT svr DOT pol DOT co DOT uk>
NNTP-Posting-Host: is.elta.co.il
Mime-Version: 1.0
X-Trace: news.netvision.net.il 938328969 21718 199.203.121.2 (26 Sep 1999 06:56:09 GMT)
X-Complaints-To: abuse AT netvision DOT net DOT il
NNTP-Posting-Date: 26 Sep 1999 06:56:09 GMT
X-Sender: eliz AT is
In-Reply-To: <7sij2b$pm0$1@news6.svr.pol.co.uk>
Lines: 15
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com
X-Mailing-List: djgpp AT delorie DOT com
X-Unsubscribes-To: listserv AT delorie DOT com

On Sat, 25 Sep 1999, Ghalos wrote:

> When my game starts up I am thinking of grabbing all the available memory I
> can but one thing I need to is what is the best way of doing this?  I seem
> to remember from experiments that the value returned by the maximum block
> size function is different from what I could actually allocate by trial and
> error. Why is that?

Because, besides the largest block, there are smaller blocks which you 
can use.

I think Chapter 15 of the FAQ explains some of the subtle aspects of
memory usage in the DJGPP environment.  If, after reading that, something 
is still unclear, please ask specific questions.

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019