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Mail Archives: djgpp/1999/09/20/22:28:22

Message-Id: <199909210153.VAA28297@delorie.com>
From: "Dan Gold" <TedMat AT CoastNet DOT com>
To: <djgpp AT delorie DOT com>
Subject: Still in Development
Date: Tue, 21 Sep 1999 19:25:58 -0700
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X-Priority: 3
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Reply-To: djgpp AT delorie DOT com

Hey, I would like for you to know that the game is still in development. 
Me and Jay have been working on the tile packer this weekend.  We have
decided to make out own assembly optimized tile blitter and format for the
game plus design our own packfile routines so the indexing can be kept
straight.  I am going to work on an interface in the editor tomorrow to
load and save bitmaps into our tile format and packer.  If I don't have
alot of homework I may get it done very soon.  I'm sending the current
source to you in the e-mail.  We are not using RLE sprites or datafiles as
of yet for anything in the game now.  Well if you want to add something to
the source be my guest.  Jay is planning on finishing the tile blitter
using NASM which I started.  Oh and make sure you are using Rhide and the
same project files for the code.  Jay wasn't and I just wanted to make sure
because I got some source from him and his IDE messed up the indents. 
There is quite abit to take in about the new structures I came up with but
the design has become much better in the past week or two.  

from ((--Dan|Gold--))...
ps: The game is looking like it is going to be heading into some action RPG
territory, do you mind?
If so, I suggest two battle modes for fighting "active" and  "progressive"
or "wait" or something for not moving your character around...It's not bad
since it would just give us more experiences programming different type of
battle.  I don't mind doing both.  I'm just glad we got around the tile
problem.  But we got around it and made the structure way better.


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