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From: | Rez <rividh DOT minusthispart AT earthlink DOT net> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Didn't Work |
Date: | Fri, 10 Sep 1999 01:13:57 -0700 |
References: | <37D6EC00 DOT 61FE AT sierra DOT net> <199909090028 DOT UAA24255 AT envy DOT delorie DOT com> <37D83A1D DOT 30F0 AT sierra DOT net> |
X-Posted-Path-Was: | not-for-mail |
X-ELN-Date: | 10 Sep 1999 08:17:40 GMT |
X-ELN-Insert-Date: | Fri Sep 10 01:25:07 1999 |
Organization: | Offworld Press |
Lines: | 17 |
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Message-ID: | <37D8BD4D.6051@earthlink.net> |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Phil Collignon wrote: > Thanks for the reply. However, I tried your suggestion already, and > when I launch the game with cwsdpmi.exe in the game's directory, I get > this: > > Shutting down Allegro > Exiting due to signal SIGSEGV [etc] Almost certainly a bug in the application. Try running it in a DOS window under Win95 if you have it handy. If it runs there but not in DOS, it's definitely a bug in the game. We've found DJGPP apps *cannot* be properly debugged under Windows, because this happens so often. ~REZ~
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