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Message-ID: | <8D53104ECD0CD211AF4000A0C9D60AE3015FCCB3@probe-2.acclaim-euro.net> |
From: | Shawn Hargreaves <ShawnH AT Probe DOT co DOT uk> |
To: | djgpp AT delorie DOT com |
Subject: | Re: Saving random seed, and Allegro |
Date: | Thu, 2 Sep 1999 10:21:02 +0100 |
MIME-Version: | 1.0 |
X-Mailer: | Internet Mail Service (5.0.1460.8) |
Reply-To: | djgpp AT delorie DOT com |
Tom Morton writes: > Using the rotate_sprite() function works fine when compiled on my Intel Celeron > system and run on either of my systems. > However, when compiled on my other system (AMD K6, S3 graphics card) the > sprite seems to be inverted. There was a bug in truecolor sprite rotation in Allegro 3.1, but it is fixed in 3.11. I don't believe that you have the same library version on both machines... Shawn Hargreaves.
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