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From: | "OmniMeta" <meta AT abacom DOT com> |
Newsgroups: | comp.os.msdos.djgpp |
References: | <37E9532E AT MailAndNews DOT com> |
Subject: | Re: 2D RPG Using ALLEGRO AND DJGPP |
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Message-ID: | <lsdw3.324$Os5.51778@wagner.videotron.net> |
Date: | Mon, 23 Aug 1999 11:08:14 -0300 |
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X-Trace: | wagner.videotron.net 935420817 207.253.161.60 (Mon, 23 Aug 1999 11:06:57 EDT) |
NNTP-Posting-Date: | Mon, 23 Aug 1999 11:06:57 EDT |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Amoediun/Trepcoze <amoediun AT MailAndNews DOT com> a écrit dans le message : 37E9532E AT MailAndNews DOT com... > 2D RPG Current Details > *640x480x256(may change to 16 bit color!) > *uses Big Bitmaps as Backgrounds (2560x2090) > *Turn Based Battles > *200 Mhz(133mhz min) > *32Mb Ram(16 min) > *Will Use A 1 CD > > Like > *Final Fantasy 3 > *Breath of Fire 1& 2 FF3 Style euh... you see, first of all, it not FF3, but FF6. FF3 if the name for the us version, but the real game if Final Fantasy VI, not 3 FF3 is for the first nintendo console (famicom) and was not released for the us. You're saying that you will use BIG background, FF6 don't use bigbackground, but little squares that fill up the screen without taking a lot of memory. Think about this
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