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Mail Archives: djgpp/1999/08/12/12:21:04

From: zidharta AT yahoo DOT com
Newsgroups: comp.os.msdos.djgpp
Subject: Re: color pallete for 256 bits
Date: Thu, 12 Aug 1999 03:36:11 GMT
Organization: Deja.com - Share what you know. Learn what you don't.
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To: djgpp AT delorie DOT com
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Reply-To: djgpp AT delorie DOT com

Thanks a lot ... I understand it now ... :O)


In article <8D53104ECD0CD211AF4000A0C9D60AE30156F361 AT probe-2 DOT acclaim-
euro.net>,
  djgpp AT delorie DOT com wrote:
> zidharta AT yahoo DOT com writes:
> > when we use color pallete technique in 13h graphics mode ...
> > (where we set RGB using outport or inport )
> > are we really get more colors?... it still 256 bits anyway isnt it?
> > so why are we using it? ...
>
> The palette chooses _which_ set of 256 colors you want to use.
> Maybe for a Doom game, you mostly want lots of different shades
> of brown and grey, while for a Mario game you want lots of
> bright, primary colors. There can only be 256 on the screen at
> a time, but the palette chooses which colors those are.
>
> 	Shawn Hargreaves.
>


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