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Mail Archives: djgpp/1999/08/12/06:56:37

Message-ID: <37B1C0B4.7B9CF790@pallen.dabsol.co.uk>
Date: Wed, 11 Aug 1999 19:28:04 +0100
From: Peter Allen <P DOT Allen AT pallen DOT dabsol DOT co DOT uk>
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To: djgpp AT delorie DOT com
Subject: Re: Question about 3D Engines
References: <7okvoi$jog$1 AT helix DOT cs DOT uoregon DOT edu> <19990808183435 DOT 19330 DOT 00002226 AT ng-cg1 DOT aol DOT com> <37AE1007 DOT EDEF1127 AT sprint DOT ca> <xcLr3.2965$X4 DOT 7101 AT newsfeeds DOT bigpond DOT com>
Reply-To: djgpp AT delorie DOT com

Johan Venter wrote:
> 
> Derek Sauer wrote in message <37AE1007 DOT EDEF1127 AT sprint DOT ca>...
> >You know guys, learning a 3D api is probably the best step. So now I
> >state another question, what are some good resources for learning
> >OPENGL? I don't want to use D3D, since I don't only code for MS OS's.
> 
> Would you beleive that I spent almost three weeks looking for OpenGL resources and only
> turned up about 6 tiny tutorials? It's not like simple dos programming where there are
> thousands upon thousands of resources about 10 minutes away.
> 
> I suggest you buy a book, because with what you spend on internet access looking for
> OpenGL resources, you can buy a book (believe me :-)).
> 
> --
> Johan Venter
> ICQ 3643877
> Visit The TPU DJGPP Interest Group:
> http://surf.to/djgppig

While we're on the subject of opengl, I seem to remember someone was
having trouble
compiling mesa for dos.  This worked fine for me when I used the allegro
version,
and updated to the wip version of allegro.  The patch needed (for mesa)
is available
from 
http://www.geocities.com/SiliconValley/7259/3d/index.html
the only thing I have not got working is glut, although I have not tried
much.

			Peter Allen

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