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Mail Archives: djgpp/1999/07/30/22:36:27

From: "Knutte" <trumpetknutte AT swipnet DOT se>
Newsgroups: comp.os.msdos.djgpp
References: <6uAn3.7443$ip4 DOT 11733 AT nntpserver DOT swip DOT net> <MPG DOT 12091975248925af98af34 AT news DOT freeserve DOT net>
Subject: Re: Vsync!
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Date: Wed, 28 Jul 1999 17:03:11 +0200
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

First Thank you for your answer!
The thing is that i do work when I compile using watcom....  should I use
Autodetect on initialization,... ? Will it help if I take for instance VESA
instead ?

Knutte
Andrew R. Gillett skrev i meddelandet ...
>In comp.os.msdos.djgpp, Knutte wrote:
>> Hi
>> Ive just started to use DJGPP and Im "porting" my game written in Watcom
to
>> DJGPP. Everything works fine except that *nothing* seem to happen when i
use
>> vsync().
>> Can anyone help me with this ?
>
>Apparently, some video cards don't support vsync intentionally, in order
>to gain miniscule amounts of speed when tested with Quake. Check to see
>if there is a BIOS update for your video card, or contact the video card
>manufacturers and demand an explanation...
>
>--
>Andrew Gillett      http://argnet.fatal-design.com/     ICQ: See homepage
>I collect trash in my brain;
>I believe you do the same.


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